Next Great Thing

Youth. Mobile. Trends.

 

Entries from May 2008

When It Comes to Mobile Ads, Teens Want Incentives and Experiences

by Allison

A new Harris Interactive study confirms the notion that young people are more open to mobile advertising than adults, especially if it gets them free stuff. According to “2008 Consumer Acceptance of Mobile Advertising”:

47 percent of teens were willing to accept advertising images on their mobile phones compared with 35 percent of adults.
56 […]

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Tags: Marketing & Branding · Wireless World · Youth Trends

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Wii Fit is the New Nordic Track

by Forest

This month, Nintendo released the Wii Fit, a system designed to provide a full body workout without the worry of “Wii wrist.” Indeed, it seems to be the real deal. That is, you might be able to tell people that you exercised on the Wii this morning without getting laughed at.
Until now, the […]

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Tags: Gaming

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Is the Future of Education Mobile?

by NGT

A recent piece in TechWorldNews, “Think Before You Ban,” discussed the current kibosh on cell phone use in New York public schools. While cell phones (and Akon ringtones) certainly have the potential to cause disruption in the class, the question is whether an all-out ban is the answer.
Let’s look at it this way: If a […]

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Tags: Entertainment · Gaming · Teens · Tweens · Web · Wireless World · Youth Trends

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Global Youth Survey: Media Consumption & Advertising

by NGT

This week, our Global Youth Survey explores the various media outlets young people around the globe get their entertainment. We also will take a look at which types of advertising are convincing this young bunch to go out and spend their money.
Its no surprise that like some of us, quite a few of our […]

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Tags: Asia · Entertainment · Global Youth Survey · Marketing & Branding

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Teen Pregnancy Prevention Month

by Allison

May is “Teen Pregnancy Prevention Month” and yesterday was the “National Day to Prevent Teen Pregnancy.” On that very special day, the National Campaign to Prevent Teen and Unplanned Pregnancy (full disclosure: an FH client), launched a host of outreach activities that encourage teens to think about the consequences of their actions when it […]

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Tags: Entertainment · Gaming · Marketing & Branding · Social Networking · Teens · Web · Youth Trends

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