October 2nd, 2008 by NGT
In Gangster Online on Facebook, gamers need to save up for “weapons” to commit virtual heists.
At certain moments in your life, you may want to break the rules and do something crazy–rob a bank, shoot people, and launder money.
Don’t. But you can go on Facebook and do it virtually, like many young people in Hong [...]
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Tags: Asia · Culture & Entertainment · Emerging Technology · Gaming · Social Networking · Teens · World Wide Web · Youth Trends
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May 7th, 2008 by Forest
Like other virtual worlds targeted towards the tween crowd (Webkinz, Neopets, Whyville, etc.), Moshi Monsters introduces a younger audience to a 3D digital universe mashed up with a child-friendly brand of social networking. It’s no Facebook, but they can tack notes on friends’ walls and meet up for play dates in “Monstro City.” This demographic [...]
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Tags: Social Networking · Tweens · Virtual Worlds & Avatars · World Wide Web · Youth Trends
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